@article{sturtevant2012benchmarks,
title={Benchmarks for Grid-Based Pathfinding
author={Sturtevant, N.}
journal={Transactions on Computational Intelligence and AI in Games},
volume={},
number={},
pages={},
year={2012},
}
Research papers using these sets
If you have used any of these benchmarks in a published paper, send me the reference and I will include it here.
(sturtevant *at* cs -dot- du -dot- edu)
Information on file formats
| Commercial Game Benchmarks | ||||
| Box | Source | Browse | Map | Benchmarks |
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Dragon Age: Origins (published November, 2009) | Browse data | Download all maps |
Download all benchmark problems |
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Warcraft III (published July, 2002) Scaled to 512x512 |
Browse data | Download all maps |
Download all benchmark problems |
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Baldurs Gate II (published September, 2000) Scaled to 512x512 |
Browse data | Download all maps |
Download all benchmark problems |
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Baldurs Gate II (published September, 2000) Original maps |
Browse data | Download all maps |
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Starcraft (published March, 1998) | Browse data | Download all maps |
Download all benchmark problems |
| Artificial Benchmarks | ||||
| Thumbnail | Source | Browse | Map | Benchmarks |
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Mazes; corridor width 1 Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Mazes; corridor width 2 Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Mazes; corridor width 4 Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Mazes; corridor width 8 Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Mazes; corridor width 16 Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Mazes; corridor width 32 Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Random obstacles; Map is exactly 10% filled Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Random obstacles; Map is exactly 15% filled Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Random obstacles; Map is exactly 20% filled Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Random obstacles; Map is exactly 25% filled Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Random obstacles; Map is exactly 30% filled Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Random obstacles; Map is exactly 35% filled Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Random obstacles; Map is exactly 40% filled Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Room maps; rooms size 8x8 with 80% of doors opened Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Room maps; rooms size 16x16 with 80% of doors opened Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Room maps; rooms size 32x32 with 80% of doors opened Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
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Room maps; rooms size 64x64 with 80% of doors opened Nathan Sturtevant / HOG2 |
Browse data | Download all maps |
Download all benchmark problems |
svn checkout http://hog2.googlecode.com/svn/trunk/maps map-read-only svn checkout http://hog2.googlecode.com/svn/trunk/scenarios scenarios-read-only