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The 2nd International General Game Playing Workshop


GIGA 2011: The 2nd International General Game Playing Workshop
              The 2nd IJCAI-Workshop on General Game Playing 
           General Intelligence in Game-Playing Agents (GIGA'11)
                           Barcelona, Spain 
                      http://movingai.com/giga11/


GENERAL INFORMATION

Artificial Intelligence (AI) researchers have for decades worked on
building game-playing agents capable of matching wits with the strongest
humans in the world, resulting in several success stories for games like
chess and checkers. The success of such systems has been partly due to
years of relentless knowledge-engineering effort on behalf of the
program developers, manually adding application-dependent knowledge to
their game-playing agents. The various algorithmic enhancements used are
often highly tailored towards the game at hand.

Research into general game playing (GGP) aims at taking this approach to
the next level: to build intelligent software agents that can, given the
rules of any game, automatically learn a strategy for playing that game
at an expert level without any human intervention. In contrast to
software systems designed to play one specific game, systems capable of
playing arbitrary unseen games cannot be provided with game-specific
domain knowledge a priori. Instead, they must be endowed with high-level
abilities to learn strategies and perform abstract reasoning. Successful
realization of such programs poses many interesting research challenges
for a wide variety of artificial-intelligence sub-areas including (but
not limited to):

 - knowledge representation, 
 - reasoning, 
 - heuristic search, 
 - automated planning, 
 - computational game-theory, 
 - multi-agent systems, 
 - machine learning,
 - game design,
 - applications. 

The aim of this workshop is bring together researchers from the above
sub-fields of AI to discuss how best to address the challenges of and
further advance the state-of-the-art of general game-playing systems and
generic artificial intelligence.


INFORMATION FOR AUTHORS

The workshop papers should be submitted online (see workshop webpage).
Submitted papers must adhere to the IJCAI paper-formatting guidelines
and not exceed 8 pages. The papers must present original work that has
not been published elsewhere. However, submissions of papers that are
under review elsewhere are allowed, in particular we welcome papers
submitted to the main technical track of IJCAI'11 or AAAI'11.  All
papers will be peer reviewed and non-archival working notes produced
containing the papers presented at the workshop.

Important dates:

 - Paper submission: April 11th, 2011 
 - Acceptance notification: May 9th, 2011
 - Camera-ready papers due: May 23rd, 2011
 - Workshop date:  July 2011

If you are interesting in attending the conference without submitting a
paper please send a short statement of interest to one of the organizers
listed below before May 9th.


WORKSHOP ORGANIZATION 

Organizers:
 - Yngvi Bjornsson, Reykjavik University, yngvi@ru.is
 - Nathan Sturtevant, University of Denver, sturtevant@cs.du.edu
 - Michael Thielscher, University of New South Wales,
mit@cse.unsw.edu.au

Program Committee:
 - Yngvi Bjornsson, Reykjavik University 
 - Tristan Cazenave, University of Paris-Dauphine
 - Stefan Edelkamp, University of Bremen
 - Michael Genesereth, Stanford University 
 - Gregory Kuhlmann, 21st Century Technologies
 - Torsten Schaub, University of Potsdam
 - Michael Thielscher, University of New South Wales
 - Mark Winands, Maastricht University
 - Michael Wooldridge, University of Liverpool