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IJCAI-11


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The 2nd International General Game Playing Workshop


GIGA 2011: The 2nd International General Game Playing Workshop

GIGA '11 - The Second IJCAI Workshop on General Game Playing
Schedule for Monday, July 18

PDF Schedule
09:00 - 09:30Welcome
09:30 - 11:00
Session 1: Knowledge Representation

Distance Features for General Game Playing
Daniel Michulke, Stephan Schiffel
Neural Networks for High-Resolution State Evaluation in General Game Playing
Daniel Michulke
On the Complexity of BDDs for State Space Search: A Case Study in Connect Four
Stefan Edelkamp, Peter Kissmann

11:00 - 11:30 Coffee Break
11:30 - 13:00
Session 2: Search

Game-Tree Properties and MCTS Performance
Hilmar Finnsson, Yngvi Björnsson
Tree parallelization of Ary on a cluster
Jean Méhat, Tristan Cazenave
MCTS: Improved Action Selection Techniques for Deterministic Games
Stefan Freyr Gudmundsson, Yngvi Björnsson

13:00 - 14:30 Lunch Break
11:30 - 13:00
Session 3: Short Presentations

Heuristic Interpretation of Predicate Logic Expressions in General Game Playing
Daniel Michulke
On the Comparative Expressiveness of Epistemic Models and GDL-II
Ji Ruan, Michael Thielscher
Extending the General Game Playing Framework to Other Languages
Xinxin Sheng, David Thuente
A Forward Chaining Based Game Description Language Compiler
Abdallah Saffidine, Tristan Cazenave
First-Order Logic with Counting for General Game Playing
Lukasz Kaiser, Łukasz Stafiniak
Translating the Game Description Language to Toss
Lukasz Kaiser, Łukasz Stafiniak

15:30 - 16:30 Poster Session
16:30 - 17:00 Coffee Break
17:00 - 18:30 Panel Discussion
The Future of General Game Playing
20:30 - Workshop Dinner