There is a wide body of researchers who use gridworld domains as benchmarks. The goal of this page is to collect benchmark problems and maps that can be broadly used and referenced. A technical report describing the maps is currently in preparation. But, the data is being made available to help improve the consistency of experiments when it comes to gridworlds.
BioWare deserves strong recognition for giving permission for their maps to be distributed for research purposes. We encourage other game companies to follow BioWare's lead and make map test sets available for research and testing purposes.
Other maps sets are available, but explicit permission for redistribution has not been acquired. These will be removed upon request.
Each benchmark set has a number of metrics associated with it. A short paper will be published shortly. These benchmarks can be cited as:
@article{sturtevant2012benchmarks, title={Benchmarks for GridBased Pathfinding}, author={Sturtevant, N.}, journal={Transactions on Computational Intelligence and AI in Games}, volume={4}, number={2}, pages={144  148}, year={2012}, url = {http://web.cs.du.edu/~sturtevant/papers/benchmarks.pdf}, }
Research papers using these sets If you have used any of these benchmarks in a published paper, send me the reference and I will include it here. (sturtevant *at* cs dot du dot edu)
Information on file formats
Commercial Game Benchmarks  
Box  Source  Browse  Map  Benchmarks 
Dragon Age: Origins (published November, 2009)  Browse data  Download all maps 
Download all benchmark problems 

Warcraft III (published July, 2002) Scaled to 512x512 
Browse data  Download all maps 
Download all benchmark problems 

Baldurs Gate II (published September, 2000) Scaled to 512x512 
Browse data  Download all maps 
Download all benchmark problems 

Baldurs Gate II (published September, 2000) Original maps 
Browse data  Download all maps 

Starcraft (published March, 1998)  Browse data  Download all maps 
Download all benchmark problems 
Artificial Benchmarks  
Thumbnail  Source  Browse  Map  Benchmarks 
Mazes; corridor width 1 Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Mazes; corridor width 2 Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Mazes; corridor width 4 Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Mazes; corridor width 8 Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Mazes; corridor width 16 Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Mazes; corridor width 32 Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Random obstacles; Map is exactly 10% filled Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Random obstacles; Map is exactly 15% filled Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Random obstacles; Map is exactly 20% filled Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Random obstacles; Map is exactly 25% filled Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Random obstacles; Map is exactly 30% filled Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Random obstacles; Map is exactly 35% filled Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Random obstacles; Map is exactly 40% filled Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Room maps; rooms size 8x8 with 80% of doors opened Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Room maps; rooms size 16x16 with 80% of doors opened Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Room maps; rooms size 32x32 with 80% of doors opened Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 

Room maps; rooms size 64x64 with 80% of doors opened Nathan Sturtevant / HOG2 
Browse data  Download all maps 
Download all benchmark problems 
Most maps and benchmark sets are being maintained as part of the HOG2 repository at google code. They can be checked out using SVN as follows:
svn checkout http://hog2.googlecode.com/svn/trunk/maps mapreadonly svn checkout http://hog2.googlecode.com/svn/trunk/scenarios scenariosreadonly