GIGA 2011: The 2nd International General Game Playing Workshop
The 2nd IJCAI-Workshop on General Game Playing General Intelligence in Game-Playing Agents (GIGA'11) Barcelona, Spain http://movingai.com/giga11/ GENERAL INFORMATION Artificial Intelligence (AI) researchers have for decades worked on building game-playing agents capable of matching wits with the strongest humans in the world, resulting in several success stories for games like chess and checkers. The success of such systems has been partly due to years of relentless knowledge-engineering effort on behalf of the program developers, manually adding application-dependent knowledge to their game-playing agents. The various algorithmic enhancements used are often highly tailored towards the game at hand. Research into general game playing (GGP) aims at taking this approach to the next level: to build intelligent software agents that can, given the rules of any game, automatically learn a strategy for playing that game at an expert level without any human intervention. In contrast to software systems designed to play one specific game, systems capable of playing arbitrary unseen games cannot be provided with game-specific domain knowledge a priori. Instead, they must be endowed with high-level abilities to learn strategies and perform abstract reasoning. Successful realization of such programs poses many interesting research challenges for a wide variety of artificial-intelligence sub-areas including (but not limited to): - knowledge representation, - reasoning, - heuristic search, - automated planning, - computational game-theory, - multi-agent systems, - machine learning, - game design, - applications. The aim of this workshop is bring together researchers from the above sub-fields of AI to discuss how best to address the challenges of and further advance the state-of-the-art of general game-playing systems and generic artificial intelligence. INFORMATION FOR AUTHORS The workshop papers should be submitted online (see workshop webpage). Submitted papers must adhere to the IJCAI paper-formatting guidelines and not exceed 8 pages. The papers must present original work that has not been published elsewhere. However, submissions of papers that are under review elsewhere are allowed, in particular we welcome papers submitted to the main technical track of IJCAI'11 or AAAI'11. All papers will be peer reviewed and non-archival working notes produced containing the papers presented at the workshop. Important dates: - Paper submission: April 11th, 2011 - Acceptance notification: May 9th, 2011 - Camera-ready papers due: May 23rd, 2011 - Workshop date: July 2011 If you are interesting in attending the conference without submitting a paper please send a short statement of interest to one of the organizers listed below before May 9th. WORKSHOP ORGANIZATION Organizers: - Yngvi Bjornsson, Reykjavik University, yngvi@ru.is - Nathan Sturtevant, University of Denver, sturtevant@cs.du.edu - Michael Thielscher, University of New South Wales, mit@cse.unsw.edu.au Program Committee: - Yngvi Bjornsson, Reykjavik University - Tristan Cazenave, University of Paris-Dauphine - Stefan Edelkamp, University of Bremen - Michael Genesereth, Stanford University - Gregory Kuhlmann, 21st Century Technologies - Torsten Schaub, University of Potsdam - Michael Thielscher, University of New South Wales - Mark Winands, Maastricht University - Michael Wooldridge, University of Liverpool