HOG2
Classes | Namespaces | Enumerations | Functions | Variables
DynamicWeightedGrid.h File Reference
#include <stdio.h>
#include "Map2DEnvironment.h"
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Classes

struct  DWG::abstractState
 
struct  DWG::edge
 
struct  DWG::regionData
 
struct  DWG::SectorData< sectorSize >
 
class  DWG::DynamicWeightedGrid< sectorSize >
 
class  DWG::DynamicWeightedGridEnvironment
 

Namespaces

 DWG
 

Enumerations

enum  DWG::TerrainType {
  DWG::kBlack = 0, DWG::kDeepWater = 1, DWG::kWater = 2, DWG::kRiver = 3,
  DWG::kSwamp = 4, DWG::kGround = 5, DWG::kTrees = 6, DWG::kRoad = 7,
  DWG::kDesert = 8, DWG::kIce = 9, DWG::kJungle = 10, DWG::kPlains = 11,
  DWG::kBlight = 12, DWG::kTundra = 13, DWG::kMountain = 14, DWG::kHills = 15
}
 

Functions

static bool DWG::operator== (const abstractState &s1, const abstractState &s2)
 

Variables

const uint8_t DWG::kNoRegion = 0xFF