HOG2
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Classes | |
struct | DWG::abstractState |
struct | DWG::edge |
struct | DWG::regionData |
struct | DWG::SectorData< sectorSize > |
class | DWG::DynamicWeightedGrid< sectorSize > |
class | DWG::DynamicWeightedGridEnvironment |
Namespaces | |
DWG | |
Enumerations | |
enum | DWG::TerrainType { DWG::kBlack = 0, DWG::kDeepWater = 1, DWG::kWater = 2, DWG::kRiver = 3, DWG::kSwamp = 4, DWG::kGround = 5, DWG::kTrees = 6, DWG::kRoad = 7, DWG::kDesert = 8, DWG::kIce = 9, DWG::kJungle = 10, DWG::kPlains = 11, DWG::kBlight = 12, DWG::kTundra = 13, DWG::kMountain = 14, DWG::kHills = 15 } |
Functions | |
static bool | DWG::operator== (const abstractState &s1, const abstractState &s2) |
Variables | |
const uint8_t | DWG::kNoRegion = 0xFF |