HOG2
DynamicPotentialSearch< state, action, environment > Member List

This is the complete list of members for DynamicPotentialSearch< state, action, environment >, including all inherited members.

bestSolutionDynamicPotentialSearch< state, action, environment >private
boundDynamicPotentialSearch< state, action, environment >private
DoSingleSearchStep(std::vector< state > &thePath)DynamicPotentialSearch< state, action, environment >
Draw(Graphics::Display &d) constDynamicPotentialSearch< state, action, environment >
DynamicPotentialSearch()DynamicPotentialSearch< state, action, environment >inline
envDynamicPotentialSearch< state, action, environment >private
ExtractPathToStart(const state &node, std::vector< state > &thePath)DynamicPotentialSearch< state, action, environment >inline
GetBestFMin()DynamicPotentialSearch< state, action, environment >
GetMemoryUsage()DynamicPotentialSearch< state, action, environment >
GetName()DynamicPotentialSearch< state, action, environment >virtual
GetNext(double &g, double &h)DynamicPotentialSearch< state, action, environment >
GetNodesExpanded() constDynamicPotentialSearch< state, action, environment >inline
GetNodesTouched() constDynamicPotentialSearch< state, action, environment >inline
GetOptimalityBound()DynamicPotentialSearch< state, action, environment >inline
GetParent(const state &s)DynamicPotentialSearch< state, action, environment >
GetPath(environment *env, const state &from, const state &to, std::vector< state > &thePath)DynamicPotentialSearch< state, action, environment >
GetPath(environment *, const state &, const state &, std::vector< action > &)DynamicPotentialSearch< state, action, environment >
GetReopenNodes()DynamicPotentialSearch< state, action, environment >inline
goalDynamicPotentialSearch< state, action, environment >
InitializeSearch(environment *env, const state &from, const state &to, std::vector< state > &thePath)DynamicPotentialSearch< state, action, environment >
iterDynamicPotentialSearch< state, action, environment >
neighborsDynamicPotentialSearch< state, action, environment >private
nodesExpandedDynamicPotentialSearch< state, action, environment >private
nodesTouchedDynamicPotentialSearch< state, action, environment >private
openClosedDynamicPotentialSearch< state, action, environment >
OpenGLDraw() constDynamicPotentialSearch< state, action, environment >
PrintStats()DynamicPotentialSearch< state, action, environment >
reopenNodesDynamicPotentialSearch< state, action, environment >private
ResetIterator()DynamicPotentialSearch< state, action, environment >
ResetNodeCount()DynamicPotentialSearch< state, action, environment >inline
SetHeuristic(Heuristic< state > *h)DynamicPotentialSearch< state, action, environment >inline
SetOptimalityBound(double w)DynamicPotentialSearch< state, action, environment >inline
SetReopenNodes(bool re)DynamicPotentialSearch< state, action, environment >inline
startDynamicPotentialSearch< state, action, environment >
theHeuristicDynamicPotentialSearch< state, action, environment >private
uniqueNodesExpandedDynamicPotentialSearch< state, action, environment >private
weightDynamicPotentialSearch< state, action, environment >private
~DynamicPotentialSearch()DynamicPotentialSearch< state, action, environment >inlinevirtual