HOG2
OldTemplateAStar< state, action, environment > Member List

This is the complete list of members for OldTemplateAStar< state, action, environment >, including all inherited members.

AddAdditionalStartState(state &newState)OldTemplateAStar< state, action, environment >
AddToOpenList(environment *env, state &currOpenNode, state &neighbor)OldTemplateAStar< state, action, environment >private
CheckNextNode()OldTemplateAStar< state, action, environment >
closedListOldTemplateAStar< state, action, environment >
closedList_iterator typedefOldTemplateAStar< state, action, environment >
ClosedListIterNext(closedList_iterator &it, state &next) constOldTemplateAStar< state, action, environment >
DoAbstractSearch()OldTemplateAStar< state, action, environment >inline
DoSingleSearchStep(std::vector< state > &thePath)OldTemplateAStar< state, action, environment >virtual
envOldTemplateAStar< state, action, environment >private
ExtractPathToStart(state &n, std::vector< state > &thePath)OldTemplateAStar< state, action, environment >
firstRoundOldTemplateAStar< state, action, environment >private
GenericSearchAlgorithm()GenericSearchAlgorithm< state, action, environment >inline
GetClosedListGCost(state &val, double &gCost) constOldTemplateAStar< state, action, environment >
GetClosedListIter(closedList_iterator)OldTemplateAStar< state, action, environment >
GetMemoryUsage()OldTemplateAStar< state, action, environment >
GetName()OldTemplateAStar< state, action, environment >virtual
GetNextNode(state &next)OldTemplateAStar< state, action, environment >private
GetNodesExpanded()OldTemplateAStar< state, action, environment >inline
GenericSearchAlgorithm::GetNodesExpanded() const =0GenericSearchAlgorithm< state, action, environment >pure virtual
GetNodesTouched()OldTemplateAStar< state, action, environment >inline
GenericSearchAlgorithm::GetNodesTouched() const =0GenericSearchAlgorithm< state, action, environment >pure virtual
GetPath(environment *env, state &from, state &to, std::vector< state > &thePath)OldTemplateAStar< state, action, environment >
GetPath(environment *, state &, state &, std::vector< action > &)OldTemplateAStar< state, action, environment >inline
GenericSearchAlgorithm::GetPath(environment *env, const state &from, const state &to, std::vector< state > &path)=0GenericSearchAlgorithm< state, action, environment >pure virtual
GenericSearchAlgorithm::GetPath(environment *env, const state &from, const state &to, std::vector< action > &path)=0GenericSearchAlgorithm< state, action, environment >pure virtual
GetRadius()OldTemplateAStar< state, action, environment >inline
GetStopAfterGoal()OldTemplateAStar< state, action, environment >inline
GetUsingBPMX()OldTemplateAStar< state, action, environment >inline
goalOldTemplateAStar< state, action, environment >
InitializeSearch(environment *env, state &from, state &to, std::vector< state > &thePath)OldTemplateAStar< state, action, environment >
GenericSearchAlgorithm::InitializeSearch(environment *env, const state &from, const state &to, std::vector< state > &thePath)GenericSearchAlgorithm< state, action, environment >inlinevirtual
LogFinalStats(StatCollection *)OldTemplateAStar< state, action, environment >inlinevirtual
neighborsOldTemplateAStar< state, action, environment >private
NodeLookupTable typedefOldTemplateAStar< state, action, environment >
nodesExpandedOldTemplateAStar< state, action, environment >private
nodesTouchedOldTemplateAStar< state, action, environment >private
OldTemplateAStar()OldTemplateAStar< state, action, environment >inline
OpenGLDraw() constOldTemplateAStar< state, action, environment >virtual
GenericSearchAlgorithm::OpenGLDraw(const environment *env) constGenericSearchAlgorithm< state, action, environment >inlinevirtual
openQueueOldTemplateAStar< state, action, environment >
PQueue typedefOldTemplateAStar< state, action, environment >
PrintStats()OldTemplateAStar< state, action, environment >
radEnvOldTemplateAStar< state, action, environment >private
radiusOldTemplateAStar< state, action, environment >private
ResetNodeCount()OldTemplateAStar< state, action, environment >inline
SetRadius(double rad)OldTemplateAStar< state, action, environment >inline
SetRadiusEnvironment(environment *e)OldTemplateAStar< state, action, environment >inline
SetStopAfterGoal(bool val)OldTemplateAStar< state, action, environment >inline
SetUseBPMX(bool use)OldTemplateAStar< state, action, environment >inline
SetWeight(double w)OldTemplateAStar< state, action, environment >inline
startOldTemplateAStar< state, action, environment >
stopAfterGoalOldTemplateAStar< state, action, environment >private
UpdateClosedNode(environment *env, state &currOpenNode, state &neighbor)OldTemplateAStar< state, action, environment >private
UpdateWeight(environment *env, state &currOpenNode, state &neighbor)OldTemplateAStar< state, action, environment >private
useBPMXOldTemplateAStar< state, action, environment >private
useOccupancyInfoOldTemplateAStar< state, action, environment >private
useRadiusOldTemplateAStar< state, action, environment >private
weightOldTemplateAStar< state, action, environment >private
~GenericSearchAlgorithm()GenericSearchAlgorithm< state, action, environment >inlinevirtual
~OldTemplateAStar()OldTemplateAStar< state, action, environment >inlinevirtual