AddUnit(Unit< state, action, environment > *u) | UnitGroup< state, action, environment > | inline |
Done() | UnitGroup< state, action, environment > | inlinevirtual |
GetMember(int which) const | UnitGroup< state, action, environment > | inline |
GetMembers() | UnitGroup< state, action, environment > | inlinevirtual |
GetName() | UnitGroup< state, action, environment > | inlinevirtual |
GetNumMembers() | UnitGroup< state, action, environment > | inline |
MakeMove(Unit< state, action, environment > *u, environment *e, SimulationInfo< state, action, environment > *si, action &a) | UnitGroup< state, action, environment > | inlinevirtual |
members | UnitGroup< state, action, environment > | private |
OpenGLDraw(const environment *, const SimulationInfo< state, action, environment > *) const | UnitGroup< state, action, environment > | inlinevirtual |
RemoveUnit(Unit< state, action, environment > *u) | UnitGroup< state, action, environment > | inline |
StartNewTrial(StatCollection *c) | UnitGroup< state, action, environment > | inlinevirtual |
UpdateLocation(Unit< state, action, environment > *u, environment *e, state &loc, bool success, SimulationInfo< state, action, environment > *si) | UnitGroup< state, action, environment > | inlinevirtual |
~UnitGroup() | UnitGroup< state, action, environment > | inlinevirtual |