AAAI 2017 Workshop on What's next for AI in games

Workshop Overview
Call For Papers
Workshop Program
With the recent success of AlphaGo, computers now dominate the field of classic board games. While many researchers have already broadened their games-related research beyond the goal of achieving high performance in traditional games, the recent achievement of this milestone result makes it an appropriate time to reflect as a field on what is next in AI in games. With this workshop we seek to bring the broader AI community into this conversation. This workshop will provide a place for AI researchers working in diverse areas such as machine learning, neural networks, human-aware AI, goal planning, robotics, and more to share their techniques and findings with those working in games research and the games industry. In the meantime, it provides a venue for game researchers to share their innovation and reflect on current challenges with the broad AI community.

This workshop will consist of three main components: Peer-reviewed paper presentations, invited talks on recent research, and short position talks and a panel discussion on the future of AI in games. We are particularly interested in seeing work that bridges between research communities, applying new approaches or applying work in new or novel domains. Anyone with an interest in AI and Games should consider submitting to or attending this workshop.

Workshop Organizers
Nathan R Sturtevant, University of Denver
Aaron Isaksen, NYU
Julian Togelius, NYU
Jichen Zhu, Drexel University