Hosted at Thirty-First AAAI Conference on Artificial Intelligence (AAAI-17)
Hilton San Francisco, San Francisco, California, USA. February 4, 2017
Workshop Website and Submission Details: http://movingai.com/aigames17/ Co-Organizers: Nathan R Sturtevant, University of Denver
Aaron Isaksen, NYU
Julian Togelius, NYU
Jichen Zhu, Drexel University
Important Dates:
Deadline for paper submissions: October 31, 2016
Notification for accepted papers: November 18, 2016
Deadline for camera-ready papers: December 8, 2016
Workshop date: February 4, 2017
We welcome submissions as either:
- Full papers describing novel research. Max. 8 pages including references, formatted using the AAAI author kit (http://www.aaai.org/Publications/Templates/AuthorKit17.zip).
- Short position statement on the future of AI and Games, open problems in game AI, and potential new uses of AI in Games. 500-1000 words not including references (accepted statements will need to be formatted using AAAI author kit)
- Machine Learning, Neural Networks, Data Analysis, Reinforcement Learning, Supervised and Unsupervised Learning and their applications towards Game AI
- Computational Creativity, Mixed Initiative Co-creation, Human-Aware AI, Procedural Content Generation for Games
- Computer Perception and Natural Language Processing for Games
- Planning and Reasoning, Computational Narrative, Storytelling
- Search methods and Knowledge representations for game systems
- Multi-Agent Systems, Intelligent Agents, Player Modeling
- Training and evaluation AI systems using Games
- Core AI research with applications in Games
More information about the entire AAAI 17 conference, including accommodations arrangements, can be found at http://www.aaai.org/Conferences/AAAI/aaai17.php For more information and for paper submission details see http://movingai.com/aigames17/