HOG2
Classes | Namespaces | Macros
EPEAStar.h File Reference
#include <stdint.h>
#include "FPUtil.h"
#include <unordered_map>
#include "AStarOpenClosed.h"
#include "BucketOpenClosed.h"
#include "float.h"
#include <algorithm>
#include "GenericSearchAlgorithm.h"
Include dependency graph for EPEAStar.h:

Go to the source code of this file.

Classes

class  EPEAOpenClosedData< state >
 
struct  EPEAStarCompare< state >
 
class  EPEAStar< state, action, environment >
 A templated version of A*, based on HOG genericAStar. More...
 

Namespaces

 hog2
 A 2D map environment with edge costs weighted according to the number of times a unit has passed over each edge.
 

Macros

#define __STDC_CONSTANT_MACROS
 
#define UINT32_MAX   4294967295U
 

Macro Definition Documentation

◆ __STDC_CONSTANT_MACROS

#define __STDC_CONSTANT_MACROS

Definition at line 30 of file EPEAStar.h.

◆ UINT32_MAX

#define UINT32_MAX   4294967295U

Definition at line 36 of file EPEAStar.h.