HOG2
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#include <stdint.h>
#include "FPUtil.h"
#include <unordered_map>
#include "AStarOpenClosed.h"
#include "BucketOpenClosed.h"
#include "float.h"
#include <algorithm>
#include "GenericSearchAlgorithm.h"
Go to the source code of this file.
Classes | |
class | EPEAOpenClosedData< state > |
struct | EPEAStarCompare< state > |
class | EPEAStar< state, action, environment > |
A templated version of A*, based on HOG genericAStar. More... | |
Namespaces | |
hog2 | |
A 2D map environment with edge costs weighted according to the number of times a unit has passed over each edge. | |
Macros | |
#define | __STDC_CONSTANT_MACROS |
#define | UINT32_MAX 4294967295U |
#define __STDC_CONSTANT_MACROS |
Definition at line 30 of file EPEAStar.h.
#define UINT32_MAX 4294967295U |
Definition at line 36 of file EPEAStar.h.