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14 #include <unordered_map>
47 std::unordered_map<int, rgbColor>
colors;
A color; r/g/b are between 0...1.
std::unordered_map< int, rgbColor > colors
double GetOverlayValue(int x, int y)
void SetColor(int value, rgbColor c)
std::string SVGDraw() const
void SetOverlayValue(int x, int y, double value)
rgbColor GetValueColor(double value) const
void Draw(Graphics::Display &display) const
void SetTransparentValue(double v)
void SetColorMap(int val)
static const int customColorMap
std::vector< double > values
A tile-based representation of the world.