HOG2
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#include <iostream>
#include "SearchEnvironment.h"
#include <unordered_map>
#include "FPUtil.h"
#include "vectorCache.h"
#include "SharedQueue.h"
#include <thread>
Go to the source code of this file.
Classes | |
struct | workUnit< action > |
class | ParallelIDAStar< environment, state, action > |
Variables | |
const int | workDepth = 5 |
const int workDepth = 5 |
Definition at line 20 of file ParallelIDAStar.h.
Referenced by ParallelIDAStar< environment, state, action >::GenerateWork(), and ParallelIDAStar< environment, state, action >::StartThreadedIteration().