HOG2
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#include <stdio.h>
#include <deque>
#include "VoxelGrid.h"
#include <unordered_map>
#include "VoxelTriangleExtraction.h"
#include <iostream>
Go to the source code of this file.
Functions | |
bool | operator== (const voxelGridState &v1, const voxelGridState &v2) |
std::ostream & | operator<< (std::ostream &out, const voxelGridState &v) |
std::ostream& operator<< | ( | std::ostream & | out, |
const voxelGridState & | v | ||
) |
Definition at line 21 of file VoxelGrid.cpp.
References voxelGridState::x, voxelGridState::y, and voxelGridState::z.
bool operator== | ( | const voxelGridState & | v1, |
const voxelGridState & | v2 | ||
) |
Definition at line 16 of file VoxelGrid.cpp.
References voxelGridState::x, voxelGridState::y, and voxelGridState::z.