actions | Map2DSectorAbstraction | mutableprivate |
ApplyAction(abstractGridState &s, abstractMove a) const | Map2DSectorAbstraction | virtual |
bValidSearchGoal | SearchEnvironment< abstractGridState, abstractMove > | protected |
ClearGoal() | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
color | SearchEnvironment< abstractGridState, abstractMove > | mutableprotected |
Draw(Graphics::Display &display) const | Map2DSectorAbstraction | virtual |
Draw(Graphics::Display &display, const abstractGridState &) const | Map2DSectorAbstraction | virtual |
DrawLine(Graphics::Display &display, const abstractGridState &x, const abstractGridState &y, float width=1.0) const | Map2DSectorAbstraction | virtual |
GCost(const abstractGridState &node1, const abstractGridState &node2) const | Map2DSectorAbstraction | virtual |
GCost(const abstractGridState &node, const abstractMove &act) const | Map2DSectorAbstraction | virtual |
GetAbstractState(const xyLoc &loc) const | Map2DSectorAbstraction | |
GetAction(const abstractGridState &s1, const abstractGridState &s2) const | SearchEnvironment< abstractGridState, abstractMove > | virtual |
GetActionHash(abstractMove act) const | Map2DSectorAbstraction | virtual |
GetActions(const abstractGridState &nodeID, std::vector< abstractMove > &actions) const | Map2DSectorAbstraction | virtual |
GetColor(GLfloat &rr, GLfloat &g, GLfloat &b, GLfloat &t) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
GetColor() const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
GetMaxHash() const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
GetNextState(const abstractGridState &s1, abstractMove a, abstractGridState &s2) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
GetNumSuccessors(const abstractGridState &stateID) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
GetOccupancyInfo() | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
GetPathLength(std::vector< abstractGridState > &neighbors) | SearchEnvironment< abstractGridState, abstractMove > | virtual |
GetPathLength(const abstractGridState &start, std::vector< abstractMove > &neighbors) | SearchEnvironment< abstractGridState, abstractMove > | virtual |
GetState(const abstractGridState &loc) const | Map2DSectorAbstraction | |
GetStateFromHash(uint64_t parent, abstractGridState &s) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
GetStateHash(const abstractGridState &node) const | Map2DSectorAbstraction | virtual |
GetSuccessors(const abstractGridState &nodeID, std::vector< abstractGridState > &neighbors) const | Map2DSectorAbstraction | virtual |
GLDrawLine(const abstractGridState &x, const abstractGridState &y) const | Map2DSectorAbstraction | inlinevirtual |
GLDrawPath(const std::vector< abstractGridState > &x) const | SearchEnvironment< abstractGridState, abstractMove > | virtual |
GLLabelabstractGridState(const abstractGridState &, const char *) const | Map2DSectorAbstraction | inlinevirtual |
GLLabelState(const abstractGridState &, const char *) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
GoalTest(const abstractGridState &node, const abstractGridState &goal) const | Map2DSectorAbstraction | virtual |
SearchEnvironment< abstractGridState, abstractMove >::GoalTest(const abstractGridState &node) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
HCost(const abstractGridState &node1, const abstractGridState &node2) const | Map2DSectorAbstraction | virtual |
SearchEnvironment< abstractGridState, abstractMove >::HCost(const abstractGridState &node1, const abstractGridState &node2, double parentHCost) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
SearchEnvironment< abstractGridState, abstractMove >::HCost(const abstractGridState &node) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
Heuristic() | Heuristic< abstractGridState > | inline |
heuristics | Heuristic< abstractGridState > | |
histogram | Heuristic< abstractGridState > | mutable |
InvertAction(abstractMove &a) const | Map2DSectorAbstraction | inlinevirtual |
IsGoalStored() const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
lookups | Heuristic< abstractGridState > | |
map | Map2DSectorAbstraction | private |
Map2DSectorAbstraction(Map *m, int sectorSize) | Map2DSectorAbstraction | |
me | Map2DSectorAbstraction | private |
msa | Map2DSectorAbstraction | private |
nbr | Map2DSectorAbstraction | mutableprivate |
OpenGLDraw() const | Map2DSectorAbstraction | inlinevirtual |
OpenGLDraw(const abstractGridState &) const | Map2DSectorAbstraction | inlinevirtual |
OpenGLDraw(const abstractGridState &, const abstractGridState &, float) const | Map2DSectorAbstraction | inlinevirtual |
OpenGLDraw(const abstractGridState &, const abstractMove &) const | Map2DSectorAbstraction | inlinevirtual |
SearchEnvironment< abstractGridState, abstractMove >::OpenGLDraw() const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
searchGoal | SearchEnvironment< abstractGridState, abstractMove > | protected |
SetColor(const rgbColor &r) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
SetColor(GLfloat rr, GLfloat g, GLfloat b, GLfloat t=1.0) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
SetOccupancyInfo(OccupancyInterface< abstractGridState, abstractMove > *) | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
StoreGoal(abstractGridState &s) | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
transparency | SearchEnvironment< abstractGridState, abstractMove > | mutableprotected |
UndoAction(abstractGridState &s, abstractMove a) const | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |
~Heuristic() | Heuristic< abstractGridState > | inlinevirtual |
~Map2DSectorAbstraction() | Map2DSectorAbstraction | |
~SearchEnvironment() | SearchEnvironment< abstractGridState, abstractMove > | inlinevirtual |