HOG2
RandomUnit< state, action, environment > Member List

This is the complete list of members for RandomUnit< state, action, environment >, including all inherited members.

bUnit< state, action, environment >private
Done()Unit< state, action, environment >inlinevirtual
gUnit< state, action, environment >private
GetColor(GLfloat &_r, GLfloat &_g, GLfloat &_b) constUnit< state, action, environment >inlinevirtual
GetGoal(state &s)RandomUnit< state, action, environment >inlinevirtual
GetLocation(state &l)RandomUnit< state, action, environment >inlinevirtual
GetName()RandomUnit< state, action, environment >inlinevirtual
GetName()RandomUnit< state, action, environment >inlinevirtual
GetNum()Unit< state, action, environment >inlinevirtual
GetPriority()Unit< state, action, environment >inlinevirtual
GetSpeed()Unit< state, action, environment >inlinevirtual
GetUnitGroup()Unit< state, action, environment >inline
groupUnit< state, action, environment >private
lastIndexRandomUnit< state, action, environment >private
locRandomUnit< state, action, environment >private
LogFinalStats(StatCollection *)Unit< state, action, environment >inlinevirtual
LogStats(StatCollection *)Unit< state, action, environment >inlinevirtual
MakeMove(environment *theEnv, OccupancyInterface< state, action > *, SimulationInfo< state, action, environment > *, action &a)RandomUnit< state, action, environment >inlinevirtual
MakeMove(MapEnvironment *, OccupancyInterface< xyLoc, tDirection > *, MapSimulationInfo *, tDirection &dir)RandomUnit< state, action, environment >
OpenGLDraw(const environment *theEnv, const SimulationInfo< state, action, environment > *si) constRandomUnit< state, action, environment >inlinevirtual
priorityUnit< state, action, environment >private
rUnit< state, action, environment >private
RandomUnit(state startLoc)RandomUnit< state, action, environment >inline
RandomUnit(int _x, int _y)RandomUnit< state, action, environment >inline
SetColor(GLfloat _r, GLfloat _g, GLfloat _b)Unit< state, action, environment >inlinevirtual
SetNum(unsigned int num)Unit< state, action, environment >inlinevirtual
SetPriority(int val)Unit< state, action, environment >inlinevirtual
SetSpeed(double s)Unit< state, action, environment >inline
SetUnitGroup(UnitGroup< state, action, environment > *_group)Unit< state, action, environment >inline
speedUnit< state, action, environment >private
StartNewTrial(StatCollection *)Unit< state, action, environment >inlinevirtual
Unit()Unit< state, action, environment >inline
unitidUnit< state, action, environment >private
UpdateLocation(environment *, state &newloc, bool success, SimulationInfo< state, action, environment > *)RandomUnit< state, action, environment >inlinevirtual
UpdateLocation(MapEnvironment *, xyLoc &, bool, MapSimulationInfo *)RandomUnit< state, action, environment >
~RandomUnit()RandomUnit< state, action, environment >inlinevirtual
~Unit()Unit< state, action, environment >inlinevirtual