b | Unit< state, action, environment > | private |
Done() | Unit< state, action, environment > | inlinevirtual |
g | Unit< state, action, environment > | private |
GetColor(GLfloat &_r, GLfloat &_g, GLfloat &_b) const | Unit< state, action, environment > | inlinevirtual |
GetGoal(state &s) | RandomUnit< state, action, environment > | inlinevirtual |
GetLocation(state &l) | RandomUnit< state, action, environment > | inlinevirtual |
GetName() | RandomUnit< state, action, environment > | inlinevirtual |
GetName() | RandomUnit< state, action, environment > | inlinevirtual |
GetNum() | Unit< state, action, environment > | inlinevirtual |
GetPriority() | Unit< state, action, environment > | inlinevirtual |
GetSpeed() | Unit< state, action, environment > | inlinevirtual |
GetUnitGroup() | Unit< state, action, environment > | inline |
group | Unit< state, action, environment > | private |
lastIndex | RandomUnit< state, action, environment > | private |
loc | RandomUnit< state, action, environment > | private |
LogFinalStats(StatCollection *) | Unit< state, action, environment > | inlinevirtual |
LogStats(StatCollection *) | Unit< state, action, environment > | inlinevirtual |
MakeMove(environment *theEnv, OccupancyInterface< state, action > *, SimulationInfo< state, action, environment > *, action &a) | RandomUnit< state, action, environment > | inlinevirtual |
MakeMove(MapEnvironment *, OccupancyInterface< xyLoc, tDirection > *, MapSimulationInfo *, tDirection &dir) | RandomUnit< state, action, environment > | |
OpenGLDraw(const environment *theEnv, const SimulationInfo< state, action, environment > *si) const | RandomUnit< state, action, environment > | inlinevirtual |
priority | Unit< state, action, environment > | private |
r | Unit< state, action, environment > | private |
RandomUnit(state startLoc) | RandomUnit< state, action, environment > | inline |
RandomUnit(int _x, int _y) | RandomUnit< state, action, environment > | inline |
SetColor(GLfloat _r, GLfloat _g, GLfloat _b) | Unit< state, action, environment > | inlinevirtual |
SetNum(unsigned int num) | Unit< state, action, environment > | inlinevirtual |
SetPriority(int val) | Unit< state, action, environment > | inlinevirtual |
SetSpeed(double s) | Unit< state, action, environment > | inline |
SetUnitGroup(UnitGroup< state, action, environment > *_group) | Unit< state, action, environment > | inline |
speed | Unit< state, action, environment > | private |
StartNewTrial(StatCollection *) | Unit< state, action, environment > | inlinevirtual |
Unit() | Unit< state, action, environment > | inline |
unitid | Unit< state, action, environment > | private |
UpdateLocation(environment *, state &newloc, bool success, SimulationInfo< state, action, environment > *) | RandomUnit< state, action, environment > | inlinevirtual |
UpdateLocation(MapEnvironment *, xyLoc &, bool, MapSimulationInfo *) | RandomUnit< state, action, environment > | |
~RandomUnit() | RandomUnit< state, action, environment > | inlinevirtual |
~Unit() | Unit< state, action, environment > | inlinevirtual |