HOG2
SearchEnvironment< state, action > Member List

This is the complete list of members for SearchEnvironment< state, action >, including all inherited members.

ApplyAction(state &s, action a) const =0SearchEnvironment< state, action >pure virtual
bValidSearchGoalSearchEnvironment< state, action >protected
ClearGoal()SearchEnvironment< state, action >inlinevirtual
colorSearchEnvironment< state, action >mutableprotected
Draw(Graphics::Display &display) constSearchEnvironment< state, action >inlinevirtual
Draw(Graphics::Display &display, const state &) constSearchEnvironment< state, action >inlinevirtual
DrawLine(Graphics::Display &display, const state &x, const state &y, float width=1.0) constSearchEnvironment< state, action >inlinevirtual
GCost(const state &node1, const state &node2) const =0SearchEnvironment< state, action >pure virtual
GCost(const state &node, const action &act) const =0SearchEnvironment< state, action >pure virtual
GetAction(const state &s1, const state &s2) constSearchEnvironment< state, action >virtual
GetActionHash(action act) const =0SearchEnvironment< state, action >pure virtual
GetActions(const state &nodeID, std::vector< action > &actions) const =0SearchEnvironment< state, action >pure virtual
GetColor(GLfloat &rr, GLfloat &g, GLfloat &b, GLfloat &t) constSearchEnvironment< state, action >inlinevirtual
GetColor() constSearchEnvironment< state, action >inlinevirtual
GetMaxHash() constSearchEnvironment< state, action >inlinevirtual
GetNextState(const state &s1, action a, state &s2) constSearchEnvironment< state, action >inlinevirtual
GetNumSuccessors(const state &stateID) constSearchEnvironment< state, action >inlinevirtual
GetOccupancyInfo()SearchEnvironment< state, action >inlinevirtual
GetPathLength(std::vector< state > &neighbors)SearchEnvironment< state, action >virtual
GetPathLength(const state &start, std::vector< action > &neighbors)SearchEnvironment< state, action >virtual
GetStateFromHash(uint64_t parent, state &s) constSearchEnvironment< state, action >inlinevirtual
GetStateHash(const state &node) const =0SearchEnvironment< state, action >pure virtual
GetSuccessors(const state &nodeID, std::vector< state > &neighbors) const =0SearchEnvironment< state, action >pure virtual
GLDrawLine(const state &x, const state &y) constSearchEnvironment< state, action >inlinevirtual
GLDrawPath(const std::vector< state > &x) constSearchEnvironment< state, action >virtual
GLLabelState(const state &, const char *) constSearchEnvironment< state, action >inlinevirtual
GoalTest(const state &node, const state &goal) const =0SearchEnvironment< state, action >pure virtual
GoalTest(const state &node) constSearchEnvironment< state, action >inlinevirtual
HCost(const state &node1, const state &node2) const =0SearchEnvironment< state, action >pure virtual
HCost(const state &node1, const state &node2, double parentHCost) constSearchEnvironment< state, action >inlinevirtual
HCost(const state &node) constSearchEnvironment< state, action >inlinevirtual
Heuristic()Heuristic< state >inline
heuristicsHeuristic< state >
histogramHeuristic< state >mutable
InvertAction(action &a) const =0SearchEnvironment< state, action >pure virtual
IsGoalStored() constSearchEnvironment< state, action >inlinevirtual
lookupsHeuristic< state >
OpenGLDraw() constSearchEnvironment< state, action >inlinevirtual
OpenGLDraw(const state &) constSearchEnvironment< state, action >inlinevirtual
OpenGLDraw(const state &, const state &, float) constSearchEnvironment< state, action >inlinevirtual
OpenGLDraw(const state &, const action &) constSearchEnvironment< state, action >inlinevirtual
searchGoalSearchEnvironment< state, action >protected
SetColor(const rgbColor &r) constSearchEnvironment< state, action >inlinevirtual
SetColor(GLfloat rr, GLfloat g, GLfloat b, GLfloat t=1.0) constSearchEnvironment< state, action >inlinevirtual
SetOccupancyInfo(OccupancyInterface< state, action > *)SearchEnvironment< state, action >inlinevirtual
StoreGoal(state &s)SearchEnvironment< state, action >inlinevirtual
transparencySearchEnvironment< state, action >mutableprotected
UndoAction(state &s, action a) constSearchEnvironment< state, action >inlinevirtual
~Heuristic()Heuristic< state >inlinevirtual
~SearchEnvironment()SearchEnvironment< state, action >inlinevirtual