HOG2
SequenceAlignment Member List

This is the complete list of members for SequenceAlignment, including all inherited members.

ApplyAction(SequenceAlignmentState &s, SequenceAlignmentAction a) constSequenceAlignmentvirtual
bValidSearchGoalSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >protected
ClearGoal()SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
colorSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >mutableprotected
dSequenceAlignmentprivate
Draw(Graphics::Display &display) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
Draw(Graphics::Display &display, const SequenceAlignmentState &) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
DrawLine(Graphics::Display &display, const SequenceAlignmentState &x, const SequenceAlignmentState &y, float width=1.0) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GCost(const SequenceAlignmentState &node1, const SequenceAlignmentState &node2) constSequenceAlignmentvirtual
GCost(const SequenceAlignmentState &node, const SequenceAlignmentAction &act) constSequenceAlignmentvirtual
GetAction(const SequenceAlignmentState &s1, const SequenceAlignmentState &s2) constSequenceAlignmentvirtual
GetActionHash(SequenceAlignmentAction act) constSequenceAlignmentvirtual
GetActions(const SequenceAlignmentState &nodeID, std::vector< SequenceAlignmentAction > &actions) constSequenceAlignmentvirtual
GetColor(GLfloat &rr, GLfloat &g, GLfloat &b, GLfloat &t) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GetColor() constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GetMaxHash() constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GetNextState(const SequenceAlignmentState &, SequenceAlignmentAction, SequenceAlignmentState &) constSequenceAlignmentvirtual
GetNumSuccessors(const SequenceAlignmentState &stateID) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GetOccupancyInfo()SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GetPathLength(std::vector< SequenceAlignmentState > &neighbors)SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >virtual
GetPathLength(const SequenceAlignmentState &start, std::vector< SequenceAlignmentAction > &neighbors)SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >virtual
GetStateFromHash(uint64_t parent, SequenceAlignmentState &s) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GetStateHash(const SequenceAlignmentState &node) constSequenceAlignmentvirtual
GetSuccessors(const SequenceAlignmentState &nodeID, std::vector< SequenceAlignmentState > &neighbors) constSequenceAlignmentvirtual
GLDrawLine(const SequenceAlignmentState &x, const SequenceAlignmentState &y) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GLDrawPath(const std::vector< SequenceAlignmentState > &x) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >virtual
GLLabelState(const SequenceAlignmentState &, const char *) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
GoalTest(const SequenceAlignmentState &node, const SequenceAlignmentState &goal) constSequenceAlignmentvirtual
GoalTest(const SequenceAlignmentState &node) constSequenceAlignmentinlinevirtual
HCost(const SequenceAlignmentState &node1, const SequenceAlignmentState &node2) constSequenceAlignmentvirtual
HCost(const SequenceAlignmentState &node) constSequenceAlignmentinlinevirtual
SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >::HCost(const SequenceAlignmentState &node1, const SequenceAlignmentState &node2, double parentHCost) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
Heuristic()Heuristic< SequenceAlignmentState >inline
heuristicsHeuristic< SequenceAlignmentState >
histogramHeuristic< SequenceAlignmentState >mutable
InvertAction(SequenceAlignmentAction &a) constSequenceAlignmentvirtual
IsGoalStored() constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
lookupsHeuristic< SequenceAlignmentState >
OpenGLDraw() constSequenceAlignmentinlinevirtual
OpenGLDraw(const SequenceAlignmentState &) constSequenceAlignmentinlinevirtual
OpenGLDraw(const SequenceAlignmentState &, const SequenceAlignmentState &, float) constSequenceAlignmentinlinevirtual
OpenGLDraw(const SequenceAlignmentState &, const SequenceAlignmentAction &) constSequenceAlignmentinlinevirtual
SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >::OpenGLDraw() constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
searchGoalSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >protected
SequenceAlignment(int length)SequenceAlignmentinline
SetColor(const rgbColor &r) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
SetColor(GLfloat rr, GLfloat g, GLfloat b, GLfloat t=1.0) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
SetOccupancyInfo(OccupancyInterface< SequenceAlignmentState, SequenceAlignmentAction > *)SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
StoreGoal(SequenceAlignmentState &s)SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
transparencySearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >mutableprotected
UndoAction(SequenceAlignmentState &s, SequenceAlignmentAction a) constSearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual
~Heuristic()Heuristic< SequenceAlignmentState >inlinevirtual
~SearchEnvironment()SearchEnvironment< SequenceAlignmentState, SequenceAlignmentAction >inlinevirtual