#include <stdint.h>
#include <iostream>
#include "Constraint.h"
#include "FPUtil.h"
#include <unordered_map>
#include "Graphics.h"
#include "AStarOpenClosed.h"
#include "BucketOpenClosed.h"
#include "float.h"
#include <algorithm>
#include "GenericSearchAlgorithm.h"
Go to the source code of this file.
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| hog2 |
| A 2D map environment with edge costs weighted according to the number of times a unit has passed over each edge.
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◆ __STDC_CONSTANT_MACROS
#define __STDC_CONSTANT_MACROS |
◆ UINT32_MAX
#define UINT32_MAX 4294967295U |