GIGA 2011: The 2nd International General Game Playing Workshop
GIGA 20112nd International General Game Playing Workshop
To be held Monday, July 18 at IJCAI 2011
The 2011 GGP competition has been announced.
General game players are systems able to accept declarative descriptions of arbitrary games at runtime and able to use such descriptions to play those games effectively. Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games. General game playing expertise must depend on intelligence on the part of the game player and not just intelligence of the programmer of the game player. In order to perform well, general game players must incorporate various Artificial Intelligence technologies, such as knowledge representation, reasoning, learning, and rational decsion making; and these capabilities have to work together in integrated fashion.
The goal of the Second International Workshop on General Game Playing at IJCAI-11 is to provide an opportunity for researchers to be brought together at a single forum with the prime objective to communicate important recent advances in this area and to discuss important open problems.
Conference Chairs:Yngvi Björnsson, Reykjavik University
Nathan Sturtevant, University of Denver
Michael Thielscher, The University of New South Wales
Program Committee:Tristan Cazenave, University of Paris-Dauphine
Gregory Kuhlmann, 21st Century Technologies
Stefan Edelkamp, University of Bremen
Torsten Schaub, University of Potsdam
Mark Winands, Maastricht University
Michael Wooldridge, University of Liverpool