Pathfinding Resources


Pathfinding Benchmarks

Grid-Based Path Planning Competition


Tutorials/Talks


AAAI 2020 Tutorial on Heuristic Search

AAMAS 2019 Tutorial on Heuristic Search

GDC 2018 talk on bidirectional search.

IJCAI 2018 Tutorial on Heuristic Search


Past Events


AAAI 2020 Student Activities

AAAI 2019 Student Activities

AAAI 2017 Job Fair

AAAI 2017 Workshop on what's next for AI in games

AAAI16 Student Activities

AAAI15 Student Activities

MAPF 2012 Workshop

AIIDE 2011

GIGA 2011

SoCS 2010

Moving AI Lab

Nathan R. Sturtevant
Canada CIFAR chair
Alberta Machine Intelligence Institute (Amii) Fellow
Professor, Department of Computing Science, University of Alberta

The Moving AI lab does research broadly in Artificial Intelligence. This includes work that includes but is not limited to heuristic search (single-agent, multi-agent, game-tree), learning (in search and traditional games), game playing, and video games. Our pathfinding research has been implemented in commercial games (Dragon Age: Origins).
Broad resources of community interest:

Recent additions of interest:


© Nathan Sturtevant, All rights reserved.