AIIDE 2011: AI AND INTERACTIVE DIGITAL ENTERTAINMENT CONFERENCE
October 12-14, 2011, Stanford, Palo Alto, California
October 12-14, 2011, Stanford, Palo Alto, California
Oral Presentation
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CAPIR: Collaborative Action Planning with Intention Recognition
Truong-Huy Nguyen, Wee-Sun Lee, Tze-Yun Leong, David Hsu, Leslie Kaelbling, Andrew Grant The SAM Algorithm for Analogy-Based Story Generation
Santi Ontañón, Jichen Zhu CPOCL: A Narrative Planner Supporting Conflict
Stephen Ware, Michael Young Detecting Real Money Traders in MMORPG by Using Trading Network
Atsushi FUJITA, Hiroshi ITSUKI, Hitoshi Matsubara Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Eun Ha, Jonathan Rowe, Bradford Mott, James Lester Learning Policies for First Person Shooter Games by Demonstration
Bulent Tastan, Gita Sukthankar A Particle Model for State Estimation in Real-Time Strategy Games
Ben Weber, Michael Mateas, Arnav Jhala AIPaint: A Sketch-Based Behavior Tree Authoring Tool
David Becroft, Adrian Mejia, Jesse Bassett, Charles Rich, Candace Sidner Toward a Rapid Prototyping Environment for Character Behavior
Ian Horswill All the World's a Stage: Learning Character Models from Film
Grace Lin, Marilyn Walker A Sparse Grid Representation for Three-Dimensional Dynamic Worlds
Nathan Sturtevant Build Order Optimization in StarCraft
David Churchill, Michael Buro Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games
Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan Learning Probabilistic Behavior Models in Real-time Strategy Games
Jesse Hostetler, Ethan Dereszynski, Tom Dietterich, Alan Fern, Thao-Trang Hoang, Mark Udarbe A Computational Model of Perceived Agency in Video Games
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft
Gabriel Synnaeve, Pierre Bessiere Employing Fuzzy Concepts for Digital Improvisational Theatre
Brian Magerko, Christopher DeLeon, Peter Dohogne
Poster Presentation
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Ultra-fast Optimal Pathfinding without Runtime Search
Adi Botea Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games
Michael Dominguez, Michael Young, Stephen Roller AI for MMO Strategy Games
Alexandre Barata, Pedro Santos, Rui Prada Robust and Authorable Multiplayer Interactive Narrative Experiences
Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram Wasp-like Scheduling for Unit Training in Real-time Strategy Games
Carlos Martinho, Marco Santos DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation
Karthik Narayan, Charles Isbell, David Roberts Personalized Procedural Content Generation to Minimize Frustration & Boredom based on Ranking Algorithm
Hong Yu, Tyler Trawick Trigram Timmies and Bayesian Johnnies: Probabilistic models of personality in Dominion
Kevin Gold Optimizing visual properties of game content through neuroevolution
Antonios Liapis, Georgios Yannakakis, Julian Togelius Behavior Learning-based Testing of Starcraft Competition Entries
Michael Blackadar, Jorg Denzinger A Object-Oriented Approach to Reinforcement Learning in an Action Game
Shiwali Mohan, John Laird A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project
Aaron Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin Any-Angle Path Planning For Computer Games
Peter Yap, Neil Burch, Robert Holte, Jonathan Schaeffer Real-Time Adaptive A* with Depression Avoidance
Carlos Hernandez, Jorge Baier A Generative Computational Model for Human Hide and Seek Behavior
Andrew Cenkner, Vadim Bulitko, Marcia Spetch Tactical Multi-Unit Pathplanning with GCLS
Alexander Nareyek, Aditya Kristanto Goenawan Comme il Faut: A System for Authoring Playable Social Models
Josh McCoy, Mike Treanor, Michael Mateas, Noah Wardrip-Fruin
Demonstrations
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A Demonstration of ScriptEase II
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane Szafron VirtualDP: A Scene Design and Dynamic Camera Placement Tool
Benjamin Keidan Minstrel Remixed: User Interface and Demonstration
Brandon Tearse