AIIDE 2011
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Call For Papers (pdf)
Paper submission
Submisison instructions


Accepted Papers
Workshops
AIIDE Registration
AIIDE Hotels
Invited Speakers
Conference Schedule

Official Proceedings
Workshop Technical Reports
AIIDE Workshop on Intelligent Narrative Technologies IV
AIIDE Workshop on Artificial Intelligence in the Game Design Process

Starcraft Competition Web Page
Highlights of the Starcraft Competition


Program Committee


Important Dates:
May 17, 2011:
Conf. Submission deadline
June 27, 2011:
Paper Acceptance Notification
July 18, 2011:
Workshop Submission deadline
August 18, 2011:
Workshop Paper Notification
October 10-11, 2011:
AIIDE Workshops
October 12-14, 2011:
AIIDE Technical Program
AIIDE 2011: AI AND INTERACTIVE DIGITAL ENTERTAINMENT CONFERENCE
October 12-14, 2011, Stanford, Palo Alto, California

AIIDE 2011 Schedule

Monday October 10
8:45am -
7:00pm
Intelligent Narrative Technologies Workshop and
Workshop on Non Player Character AI
         (Detailed Schedule)
 
Tuesday October 11
9:00am -
5:00pm
Intelligent Narrative Technologies Workshop and
Workshop on Non Player Character AI
         (Detailed Schedule)
9:00am -
5:30pm
Artificial Intelligence in the Game Design Process workshop
         (Detailed Schedule)
 
Wednesday October 12
8:45Welcome
9:00Invited Talk #1 - Bob Fitch, Blizzard
         (Download Talk Slides)
10:00Break
10:303 Talks - Planning in games
12:00Lunch
1:30Invited Talk #2 - Akhil Madhani, Disney R&D
2:30Starcraft AI competition and man-machine exhibition
3:30Break
4:003 Talks - Character Agents
5:30Workshops report
6:00Adjourn
6:30Reception
 
Thursday October 13
9:00Invited Talk #3 - Dan Kline and Lauren McHugh, EA/Maxis
10:00Break
10:303 Talks - Story
12:00Lunch
1:30Invited Talk #4 - Louis Gascoigne, EA
2:302 Talks - Learning
3:30Break
4:00Panel: Games, Data, and Human Behavior
5:00Break
6:00Poster and Demo Session
8:00Adjourn
 
Friday October 14
9:00Invited Talk #5 - Robert Zubek, Zynga
10:00Break
10:302 Talks - Authoring
11:30Starcraft Competition Results & Panel
12:00Lunch
1:304 Talks - Recognizing Player Activity
3:30AIIDE organization meeting

Sessions

Planning in Games:

Character Agents:

Story:

Learning:

Panel:

Authoring:

Recognizing Player Activity: