GIGA 2011
Main Page
Call for Papers
Accepted Papers
GIGA Schedule
Paper submission

2011 GGP Competition

Related Conferences

Past GIGA Conferences
2009 Pasadena, CA

The 2nd International General Game Playing Workshop

GIGA 2011: The 2nd International General Game Playing Workshop
Distance Features for General Game Playing
Daniel Michulke, Stephan Schiffel
On the Complexity of BDDs for State Space Search: A Case Study in Connect Four
Stefan Edelkamp, Peter Kissmann
Game-Tree Properties and MCTS Performance
Hilmar Finnsson, Yngvi Björnsson
Neural Networks for High-Resolution State Evaluation in General Game Playing
Daniel Michulke
Tree parallelization of Ary on a cluster
Jean Méhat, Tristan Cazenave
MCTS: Improved Action Selection Techniques for Deterministic Games
Stefan Freyr Gudmundsson, Yngvi Björnsson
On the Comparative Expressiveness of Epistemic Models and GDL-II
Ji Ruan, Michael Thielscher
Heuristic Interpretation of Predicate Logic Expressions in General Game Playing
Daniel Michulke
A Forward Chaining Based Game Description Language Compiler
Abdallah Saffidine, Tristan Cazenave
Extending the General Game Playing Framework to Other Languages
Xinxin Sheng, David Thuente
First-Order Logic with Counting for General Game Playing
Lukasz Kaiser, Łukasz Stafiniak
Translating the Game Description Language to Toss
Lukasz Kaiser, Łukasz Stafiniak