GIGA 2011: The 2nd International General Game Playing Workshop
Distance Features for General Game Playing |
Daniel Michulke, Stephan Schiffel |
On the Complexity of BDDs for State Space Search: A Case Study in Connect Four |
Stefan Edelkamp, Peter Kissmann |
Game-Tree Properties and MCTS Performance |
Hilmar Finnsson, Yngvi Björnsson |
Neural Networks for High-Resolution State Evaluation in General Game Playing |
Daniel Michulke |
Tree parallelization of Ary on a cluster |
Jean Méhat, Tristan Cazenave |
MCTS: Improved Action Selection Techniques for Deterministic Games |
Stefan Freyr Gudmundsson, Yngvi Björnsson |
On the Comparative Expressiveness of Epistemic Models and GDL-II |
Ji Ruan, Michael Thielscher |
Heuristic Interpretation of Predicate Logic Expressions in General Game Playing |
Daniel Michulke |
A Forward Chaining Based Game Description Language Compiler |
Abdallah Saffidine, Tristan Cazenave |
Extending the General Game Playing Framework to Other Languages |
Xinxin Sheng, David Thuente |
First-Order Logic with Counting for General Game Playing |
Lukasz Kaiser, Łukasz Stafiniak |
Translating the Game Description Language to Toss |
Lukasz Kaiser, Łukasz Stafiniak |