Navigation


GIGA 2011
Main Page
Call for Papers
Accepted Papers
GIGA Schedule
Paper submission


2011 GGP Competition


Related Conferences
IJCAI-11


Past GIGA Conferences
2009 Pasadena, CA

The 2nd International General Game Playing Workshop


GIGA 2011: The 2nd International General Game Playing Workshop
 
Distance Features for General Game Playing
Daniel Michulke, Stephan Schiffel
 
On the Complexity of BDDs for State Space Search: A Case Study in Connect Four
Stefan Edelkamp, Peter Kissmann
 
Game-Tree Properties and MCTS Performance
Hilmar Finnsson, Yngvi Björnsson
 
Neural Networks for High-Resolution State Evaluation in General Game Playing
Daniel Michulke
 
Tree parallelization of Ary on a cluster
Jean Méhat, Tristan Cazenave
 
MCTS: Improved Action Selection Techniques for Deterministic Games
Stefan Freyr Gudmundsson, Yngvi Björnsson
 
On the Comparative Expressiveness of Epistemic Models and GDL-II
Ji Ruan, Michael Thielscher
 
Heuristic Interpretation of Predicate Logic Expressions in General Game Playing
Daniel Michulke
 
A Forward Chaining Based Game Description Language Compiler
Abdallah Saffidine, Tristan Cazenave
 
Extending the General Game Playing Framework to Other Languages
Xinxin Sheng, David Thuente
 
First-Order Logic with Counting for General Game Playing
Lukasz Kaiser, Łukasz Stafiniak
 
Translating the Game Description Language to Toss
Lukasz Kaiser, Łukasz Stafiniak