GIGA 2011: The 2nd International General Game Playing Workshop
| Distance Features for General Game Playing |
| Daniel Michulke, Stephan Schiffel |
| On the Complexity of BDDs for State Space Search: A Case Study in Connect Four |
| Stefan Edelkamp, Peter Kissmann |
| Game-Tree Properties and MCTS Performance |
| Hilmar Finnsson, Yngvi Björnsson |
| Neural Networks for High-Resolution State Evaluation in General Game Playing |
| Daniel Michulke |
| Tree parallelization of Ary on a cluster |
| Jean Méhat, Tristan Cazenave |
| MCTS: Improved Action Selection Techniques for Deterministic Games |
| Stefan Freyr Gudmundsson, Yngvi Björnsson |
| On the Comparative Expressiveness of Epistemic Models and GDL-II |
| Ji Ruan, Michael Thielscher |
| Heuristic Interpretation of Predicate Logic Expressions in General Game Playing |
| Daniel Michulke |
| A Forward Chaining Based Game Description Language Compiler |
| Abdallah Saffidine, Tristan Cazenave |
| Extending the General Game Playing Framework to Other Languages |
| Xinxin Sheng, David Thuente |
| First-Order Logic with Counting for General Game Playing |
| Lukasz Kaiser, Łukasz Stafiniak |
| Translating the Game Description Language to Toss |
| Lukasz Kaiser, Łukasz Stafiniak |