GIGA 2011: The 2nd International General Game Playing Workshop
GIGA '11 - The Second IJCAI Workshop on General Game Playing
Schedule for Monday, July 18
PDF Schedule
| 09:00 - 09:30 | Welcome |
| 09:30 - 11:00 |
Session 1: Knowledge Representation
| Distance Features for General Game Playing |
| Daniel Michulke, Stephan Schiffel |
| Neural Networks for High-Resolution State Evaluation in General Game Playing |
| Daniel Michulke |
| On the Complexity of BDDs for State Space Search: A Case Study in Connect Four |
| Stefan Edelkamp, Peter Kissmann |
|
| 11:00 - 11:30 |
Coffee Break
|
| 11:30 - 13:00 |
Session 2: Search
| Game-Tree Properties and MCTS Performance |
| Hilmar Finnsson, Yngvi Björnsson |
| Tree parallelization of Ary on a cluster |
| Jean Méhat, Tristan Cazenave |
| MCTS: Improved Action Selection Techniques for Deterministic Games |
| Stefan Freyr Gudmundsson, Yngvi Björnsson |
|
| 13:00 - 14:30 |
Lunch Break
|
| 11:30 - 13:00 |
Session 3: Short Presentations
| Heuristic Interpretation of Predicate Logic Expressions in General Game Playing |
| Daniel Michulke |
| On the Comparative Expressiveness of Epistemic Models and GDL-II |
| Ji Ruan, Michael Thielscher |
| Extending the General Game Playing Framework to Other Languages |
| Xinxin Sheng, David Thuente |
| A Forward Chaining Based Game Description Language Compiler |
| Abdallah Saffidine, Tristan Cazenave |
| First-Order Logic with Counting for General Game Playing |
| Lukasz Kaiser, Łukasz Stafiniak |
| Translating the Game Description Language to Toss |
| Lukasz Kaiser, Łukasz Stafiniak |
|
| 15:30 - 16:30 |
Poster Session
|
| 16:30 - 17:00 |
Coffee Break
|
| 17:00 - 18:30 |
Panel Discussion
The Future of General Game Playing
|
| 20:30 - |
Workshop Dinner
|