GIGA 2011: The 2nd International General Game Playing Workshop
GIGA '11 - The Second IJCAI Workshop on General Game Playing
Schedule for Monday, July 18
PDF Schedule
09:00 - 09:30 | Welcome |
09:30 - 11:00 |
Session 1: Knowledge Representation
Distance Features for General Game Playing |
Daniel Michulke, Stephan Schiffel |
Neural Networks for High-Resolution State Evaluation in General Game Playing |
Daniel Michulke |
On the Complexity of BDDs for State Space Search: A Case Study in Connect Four |
Stefan Edelkamp, Peter Kissmann |
|
11:00 - 11:30 |
Coffee Break
|
11:30 - 13:00 |
Session 2: Search
Game-Tree Properties and MCTS Performance |
Hilmar Finnsson, Yngvi Björnsson |
Tree parallelization of Ary on a cluster |
Jean Méhat, Tristan Cazenave |
MCTS: Improved Action Selection Techniques for Deterministic Games |
Stefan Freyr Gudmundsson, Yngvi Björnsson |
|
13:00 - 14:30 |
Lunch Break
|
11:30 - 13:00 |
Session 3: Short Presentations
Heuristic Interpretation of Predicate Logic Expressions in General Game Playing |
Daniel Michulke |
On the Comparative Expressiveness of Epistemic Models and GDL-II |
Ji Ruan, Michael Thielscher |
Extending the General Game Playing Framework to Other Languages |
Xinxin Sheng, David Thuente |
A Forward Chaining Based Game Description Language Compiler |
Abdallah Saffidine, Tristan Cazenave |
First-Order Logic with Counting for General Game Playing |
Lukasz Kaiser, Łukasz Stafiniak |
Translating the Game Description Language to Toss |
Lukasz Kaiser, Łukasz Stafiniak |
|
15:30 - 16:30 |
Poster Session
|
16:30 - 17:00 |
Coffee Break
|
17:00 - 18:30 |
Panel Discussion
The Future of General Game Playing
|
20:30 - |
Workshop Dinner
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