HOG2
BIdijkstra< state, action, environment, priorityQueue > Member List

This is the complete list of members for BIdijkstra< state, action, environment, priorityQueue >, including all inherited members.

backwardQueueBIdijkstra< state, action, environment, priorityQueue >
BIdijkstra()BIdijkstra< state, action, environment, priorityQueue >inline
countRegionsBIdijkstra< state, action, environment, priorityQueue >private
currentCostBIdijkstra< state, action, environment, priorityQueue >private
DoRegionAnalysis(environment *env, const state &from, const state &to, double optimalPathCost, uint64_t optimalPathLength)BIdijkstra< state, action, environment, priorityQueue >
DoSingleSearchStep(std::vector< state > &thePath)BIdijkstra< state, action, environment, priorityQueue >
envBIdijkstra< state, action, environment, priorityQueue >private
epsilonBIdijkstra< state, action, environment, priorityQueue >private
Expand(priorityQueue &current, priorityQueue &opposite, const state &target)BIdijkstra< state, action, environment, priorityQueue >private
ExtractPath(uint64_t node1, uint64_t node2, std::vector< state > &thePath)BIdijkstra< state, action, environment, priorityQueue >
forwardDirectionBIdijkstra< state, action, environment, priorityQueue >private
forwardQueueBIdijkstra< state, action, environment, priorityQueue >
GetBackwardItem(unsigned int which)BIdijkstra< state, action, environment, priorityQueue >inline
GetEpsilon()BIdijkstra< state, action, environment, priorityQueue >inline
GetForwardItem(unsigned int which)BIdijkstra< state, action, environment, priorityQueue >inline
GetMeetingPoint() constBIdijkstra< state, action, environment, priorityQueue >inline
GetName()BIdijkstra< state, action, environment, priorityQueue >inlinevirtual
GetNodesExpanded() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_FF_PathCost() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_FF_PathLength() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_FN_PathCost() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_FN_PathLength() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_NF_PathCost() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_NF_PathLength() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_NN_PathCost() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_NN_PathLength() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_RF_PathCost() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_RF_PathLength() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_RN_PathCost() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesExpanded_RN_PathLength() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNodesTouched() constBIdijkstra< state, action, environment, priorityQueue >inline
GetNumBackwardItems()BIdijkstra< state, action, environment, priorityQueue >inline
GetNumForwardItems()BIdijkstra< state, action, environment, priorityQueue >inline
GetPath(environment *env, const state &from, const state &to, std::vector< state > &thePath)BIdijkstra< state, action, environment, priorityQueue >
GetPathCost() constBIdijkstra< state, action, environment, priorityQueue >inline
GetPathLength() constBIdijkstra< state, action, environment, priorityQueue >inline
GetVersion()BIdijkstra< state, action, environment, priorityQueue >inline
goalBIdijkstra< state, action, environment, priorityQueue >
InitializeSearch(environment *env, const state &from, const state &to, std::vector< state > &thePath)BIdijkstra< state, action, environment, priorityQueue >
middleNodeBIdijkstra< state, action, environment, priorityQueue >private
middleNode2BIdijkstra< state, action, environment, priorityQueue >private
neighborsBIdijkstra< state, action, environment, priorityQueue >private
nodesExpandedBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_FF_PathCostBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_FF_PathLengthBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_FN_PathCostBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_FN_PathLengthBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_NF_PathCostBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_NF_PathLengthBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_NN_PathCostBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_NN_PathLengthBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_RF_PathCostBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_RF_PathLengthBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_RN_PathCostBIdijkstra< state, action, environment, priorityQueue >private
nodesExpanded_RN_PathLengthBIdijkstra< state, action, environment, priorityQueue >private
nodesTouchedBIdijkstra< state, action, environment, priorityQueue >private
OpenGLDraw() constBIdijkstra< state, action, environment, priorityQueue >
OpenGLDraw(const priorityQueue &queue) constBIdijkstra< state, action, environment, priorityQueue >private
optimalPathCostBIdijkstra< state, action, environment, priorityQueue >private
optimalPathLengthBIdijkstra< state, action, environment, priorityQueue >private
ResetNodeCount()BIdijkstra< state, action, environment, priorityQueue >inline
SetEpsilon(double minedge)BIdijkstra< state, action, environment, priorityQueue >inline
SetVersion(int v)BIdijkstra< state, action, environment, priorityQueue >inline
startBIdijkstra< state, action, environment, priorityQueue >
turnBIdijkstra< state, action, environment, priorityQueue >private
versionBIdijkstra< state, action, environment, priorityQueue >private
~BIdijkstra()BIdijkstra< state, action, environment, priorityQueue >inlinevirtual